Basic Grant Writing
This workshop is designed to introduce professionals in technology and engineering education to the basics of grant writing for all levels of funding at local, state, and national levels. The workshop will provide essential information on how to get started writing grants, resources on how to find funding, and how to manage a grant once funded. The workshop will include lecture, hands-on activities, multimedia, and guest speakers.
Presenters: Aaron C. Clark, DTE, Jeremy V. Ernst, and Ted Branoff
Studio Animation and HD Video for the Technology Laboratory
This hands-on workshop engages technology teachers with how to use current tools such as Premiere Pro, After Effects, and Encore to enable their students (Grades 8-12) to edit high definition (HD) video and create animation effects for devices and the World Wide Web. In the second half of the last decade, greater bandwidth, displays/devices large & small, and software/hardware, evolved to revolutionize the media world. Students in classrooms can now produce techniques employed by professionals in studios. This workshop will focus on techniques, concepts, and tools to introduce your students to these new technical developments and design considerations to produce, edit, and publish their animations and HD videos for a variety of devices, displays, and media (e.g., Blu-ray disks). Every participant will be introduced to and receive a lab-pack instructional disk including lessons, exercise files, instructional videos, and projects for their students. This workshop is designed for teachers with beginning/intermediate skill level with video and animation techniques. Note. Please bring a modern PC or Mac laptop to the workshop; trial software and camcorders will be provided.
Presenters: Mark Springston, State University of NY Oswego
CEENBoT Robotics - Integrate Science and Math into your Program
This NSF-supported STEM Education workshop will show teachers how educational robotics and the CEENBoT platform can be a classroom tool that enhances student learning experiences. Teachers will be engaged in hands-on activities that support the use of TI graphing calculators as well as a library of functions for the classroom. The workshop will include a brief introduction to robotics, the design of the CEENBoT, instructions on how to use CEENBoTs, and over 120 lessons for STEM concept instruction. All workshop participants will receive a CEENBoT to use in their classroom.
Presenters:
Bing Chen, Bob Goeman, Neal Grandgenett, Jeff Jensen, and Elliott Ostler
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SURVIVAL MASTER: A 3D Computer Game designed specifically for secondary school engineering and technology education students.
Simulations and Modeling in Technology Education (SMTE) is a five-year National Science Foundation-funded project that is researching the potential of a hybrid instructional model that blends computer gaming and physical modeling using tools and materials. The project, conducted by Hofstra University, has designed a four-week-long 3D computer game called Survival Master and a companion physical modeling curriculum specifically for middle school engineering and technology education students and teachers based on the Standards for Technological Literacy. Project research is comparing student learning and engagement in gaming and more traditional physical modeling delivery modes.
This preconference workshop will offer teachers a chance to play the computer game under the supervision of the project developers and expert engineering and technology educators who have pilot-tested the materials. Participants will be provided with complimentary access to the game and the physical modeling curriculum for use with their classes. An introductory three-minute video about Survival Master can be viewed at www.gaming2learn.org.
The browser-based 3D computer game teaches students about surface area and volume of geometric shapes, heat flow, and structural design in the context of a challenge to design a shelter for survivors of an earthquake in a very cold climate. The shelter must be designed to retain the heat generated by four survivors, and withstand a given snow load and wind load. Participants must bring a laptop computer (Windows-based only) and a Mouse.
Presenters: Michael Hacker and Jim Kiggens, Hofstra University, New York; and several technology teachers who have been pilot testing the game.
Teaching Renewable Energy Technology
Participants will be provided an overview of renewable energy technology; sample lessons, materials, and curriculum activities; and a four-semester curriculum guide for renewable energy technology. This hands-on preconference session will also provide participants with an opportunity to complete design challenges, experiment with fuel pellets, and design a wind-powered demonstration device.
Presenters: Mike Daugherty and Vinson Carter
DESIGN SQUAD: As Built on TV
This workshop will introduce participants to resources that will help middle and high school students deepen their under- standing of the design process and increase their motivation to pursue engineering. Participants will learn how to use Design Squad’s challenges, as well as the free online resources to enrich their existing curricula. Each participant will receive a set of Design Squad activity guides as well as DVDs of select episodes. Learn to use PBS’ Design Squad’s robust library of engineering challenges, episodes, animations illustrating STEM concepts, and videos of real engineers in your classroom.
Presenters: WGBH Boston PBS Staff |