REACH Challenge

REACH Challenge Registration is closed for 2020
REACH Challenge Overview
Meet Isaac and hear from the student team that developed a specialized device for him to be more self-reliant in his home!
ITEEA’s REACH Challenge is an impactful Adaptive & Assistive Technology (AT) design-thinking project for middle school, high school, and college level STEM programs, showcasing ITEEA’s mission that "Technology and Engineering Bring STEM to Life"! Teachers are guided through a series of lessons to lead their students in using their STEM skills to REACH a member of their community who has a challenge to overcome. This innovative project shows teachers how they can help students use their STEM skills to help overcome human challenges for social good, making a real-world difference in the lives of those around them.
View the 2020 Award Winners Video:

Teachers and their team(s) of 1-10 students would register for the challenge, and receive a REACH Challenge Toolkit. The Toolkit includes lesson plan ideas, activities, and other valuable tools to help the team use their STEM skills to REACH a member of their community who has a challenge to overcome, and design a solution to help, focusing on the empathy and user-centered design portions of the engineering design process. Students will work with their “client” to identify a specific challenge, and design and create a viable adaptive or assistive technological solution to this problem. Projects can then be submitted to ITEEA for an opportunity to earn awards and grant opportunites for their school! This innovative challenge shows students how they can use their STEM skills to make a difference in the lives of those around them.
TEACHERS - Ready-made STEM activities and PowerPoints to use in their classroom, the potential for grants/awards/discounts from corporate sponsors to support their STEM program, and the opportunity to inspire their students with a meaningful, hands-on, real-world STEM project.

STUDENTS - An impactful project that they can highlight on college applications and in scholarship essays, and an experience that could change their lives as much as the lives of those they are helping.
SPONSORS / PARTNERS - Awareness, publicity, increased sales / donations. Involvement in a project that benefits society and is a win-win for all involved.
• Submission Guidelines document
• Detailed STEM lesson plans as a resource for teachers, including interactive activities and slide presentations on: 
      Utilizing the Engineering Design Process
      What is User-Centered Design?
      What is Adaptive / Assistive Technology?
      Sharpening Empathy Skills to Identify Challenges
      Brainstorming Activities
      Documentation of the Design Process to Meet Specs
      The Art of Technical Writing
      Rapid Prototyping Tips and Tricks
      Videography Tips and Tricks
      Intellectual Property 101 for Inventors & Innovators
• List of partnership organizations / suggestions for identifying a client.
• Potential vouchers or discounts for products by corporate sponsors