Reach Challenge

ITEEA’s Reach Challenge is an impactful Adaptive & Assistive Technology (AT) design-thinking project for high school and college students, showcasing ITEEA’s mission that "Technology and Engineering Bring STEM to Life"! Students will have an opportunity to use their STEM skills to REACH a member of their community who has a challenge to overcome. This innovative project shows students how they can use their STEM skills to help overcome human challenges for social good, making a real-world difference in the lives of those around them.

 

 
 
 
Teachers and their team(s) of 1-10 students would register for the competition, and receive a REACH Challenge Toolkit. The Toolkit includes lesson plan ideas, activities, and other valuable tools to help the team use their STEM skills to REACH a member of their community who has a challenge to overcome, and design a solution to help, focusing on the empathy and user-centered design portions of the engineering design process. Students will work with their “client” to identify a specific challenge, and design and create a viable adaptive or assistive technological solution to this problem. Projects can then be submitted to ITEEA for an opportunity to earn awards and grant opportunites for their school! This innovative challenge shows students how they can use their STEM skills to make a difference in the lives of those around them.
 
 
 
 
 
 
 
 
TEACHERS - Ready-made STEM activities and PowerPoints to use in their classroom, the potential for grants/awards/discounts from corporate sponsors to support their STEM program, and the opportunity to inspire their students with a meaningful, hands-on, real-world STEM project.

STUDENTS - An impactful project that they can highlight on college applications and in scholarship essays, and an experience that could change their lives as much as the lives of those they are helping.
 
SPONSORS / PARTNERS - Awareness, publicity, increased sales / donations. Involvement in a project that benefits society and is a win-win for all involved.
 
 
 
 
 
 
 
 
 
• Submission Guidelines document
• Detailed STEM lesson plans as a resource for teachers, including interactive activities and slide presentations on: 
     o Utilizing the Engineering Design Process
     o What is User-Centered Design?
     o What is Adaptive / Assistive Technology?
     o Sharpening Empathy Skills to Identify Challenges
     o Brainstorming Activities
     o Documentation of the Design Process to Meet Specs
     o The Art of Technical Writing
     o Rapid Prototyping Tips and Tricks
     o Videography Tips and Tricks
     o Intellectual Property 101 for Inventors & Innovators
• List of partnership organizations / suggestions for identifying a client.
• Potential vouchers or discounts for products by corporate sponsors