Author
Burke, B .N. ITEEA’s 6E Learning byDeSIGN™ Model
PublisherITEEA , Reston, VA
ReleasedMarch 1, 2014
Copyright2014
ITEEA’s 6E Learning byDeSIGN™ Model

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ENGAGE

OVERVIEW

The purpose for the ENGAGE phase is to pique student interest and get them personally involved in the lesson, while pre-assessing prior understanding. 
During this experience, students first encounter and identify the instructional task. During the ENGAGE phase, students make connections between past and present learning experiences, setting the organizational ground work for upcoming activities. The purpose is to pique students’ curiosity and encourages them to ask their own questions. (Bybee, 1997)

THE STUDENT:

  • Becomes familiar with concepts
  • Checks for understanding
  • Clarifies and clarifies the Big Idea and connects with the Enduring Understandings
  • Identifies what they know, need to know, and want to learn
  • Contributes to identification and development of objectives for the lessons
  • Researches
  • Interacts with materials and equipment (etc.)
  • Identifies “Human Values” as they relate to the Big Idea and Enduring Understandings
  • Makes entries in the Engineering Design Journal (EDJ)

THE TEACHER:

  • Asks questions
  • Gathers materials
  • Researches and presents major concepts
  • Connects learning to prior knowledge and experiences
  • Describes the Design Process
  • Introduces how Human Values are important
  • Oversees safety and skills instruction
  • Encourages and guides initial EDJ entries
  • Assesses student understanding to direct instructional strategies.